Information:
After much thinking and consideration, I have decided to postpone/substitute my original idea for a video game. As mentioned in a previous post, I was set on making my own personal fighting game called PFE (Prototype Fighting Engine). Though still a high possibility in the future, I believe that there is another project idea calling for my attention right now. There are many reasons why I am changing direction but to pinpoint the reason is mainly because of my experience with Flowlab. Originally, When I was working with Flowlab, I didn't see myself going in the direction of a 2d Platformer. However, I found myself spending more and more time in Flowlab than originally planned. I fell in love with the fact that I was creating more and more with what started out as nothing. As I continued working on the project, more and more ideas came about to what my first video game would be. Not to say I couldn't have also gained some ideas through MUGEN or another program, I felt that Flowlab gave me a feel for the limits of my abilities and the kind of direction I would like for my first game. I'm on the fence in terms of which program to use, whether it be Flowlab or GameMaker, but I am absolutely positive that I want to make a 2d NES Style Platformer Game.
This is the final phases of my decision making process. There is very little time; thus less opportunities to make changes. This is what will ultimately come... or not come by the end of May.
My idea is to have a classic video game. Something that I can make now with my lack of programming knowledge and artistic ability. The game will hopefully be smooth and easy to play. I'm making sure the game has a very simple story line in order to coincide with these deficiencies I have as a designer.
G-Robot will have many basic elements common to NES games. Of course shooting and jumping will be an available option. The game will have basic enemies and personally made backgrounds. This game will take influences from NES games like Megaman and Mario. I'm aiming for a visual style resembling that of Megaman specifically. Character designs will be influenced by a variety of different areas, one of them definitely being Gundam.
If I can achieve the goals I've set for myself, I can at least provide a GDD or an unfinished demo by the end of May. I am looking to make this game with either Flowlab or GameMaker.
Provided Graphics:
So far this is what I have done towards the game.
From Flowlab, I have some designs of what the main character will look like and a heavily unfinished first stage.
(Also provided is the original Powerpoint pitch)




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