Write a high concept statement: a few sentences that give a general flavor of your game. You can make references to other games, movies, books or any other media if your game contains similar characters, actions, or ideas.
My High Concept for Game:
My idea for an original video game is a 2D game in the fighting game genre called PFE (Prototype Fighting Engine). The fighting game will have all the elements of modern fighters. However, there will be differences in the style and mechanics in comparison to current fighting games.
The reason why I want the game to have 2D graphics is because I want this fighting game to go back to its roots. Nowadays, fighting games have fallen into the 3D trend, where character models and backgrounds are three dimensional. Aesthetically, I believe that 2D Games are just as visually pleasing and beautiful as 3D games.
PFE will have several elements similar to typical fighting games. The game will have multiple characters, stages, combos, super moves. What will be different about this game is how the game can be played. There will be super moves that can be gained in two different ways; Beginner and Expert modes. Before a match starts, the Player will be able to choose either mode. Specifically, beginner mode allows the Player to gain super meter (comeback mechanic) as they are attacked. Expert mode allows the Player to gain super meter as they are attacking/being aggressive. The purpose of this mechanic is to allow beginners a chance to succeed while simultaneously providing a mode that is accommodating for veteran and skilled players. Also, I'm hoping that the mode would allow more personality and diversity within the game.
Visually, I want this game to have clean and smooth looking sprites. Just because the game is 2D does not mean the sprites have to be of 8 bit quality. A good example of this would be games like Guilty Gear, Blazblue, or King of Fighters XIII. Another aesthetic component of this game with be that it will be darker. I believe fighting games are not respected as sometimes they are depicted as too cartoony. For PFE, I want it to be dark, cool, and serious.
The reason why I want the game to have 2D graphics is because I want this fighting game to go back to its roots. Nowadays, fighting games have fallen into the 3D trend, where character models and backgrounds are three dimensional. Aesthetically, I believe that 2D Games are just as visually pleasing and beautiful as 3D games.
PFE will have several elements similar to typical fighting games. The game will have multiple characters, stages, combos, super moves. What will be different about this game is how the game can be played. There will be super moves that can be gained in two different ways; Beginner and Expert modes. Before a match starts, the Player will be able to choose either mode. Specifically, beginner mode allows the Player to gain super meter (comeback mechanic) as they are attacked. Expert mode allows the Player to gain super meter as they are attacking/being aggressive. The purpose of this mechanic is to allow beginners a chance to succeed while simultaneously providing a mode that is accommodating for veteran and skilled players. Also, I'm hoping that the mode would allow more personality and diversity within the game.
Visually, I want this game to have clean and smooth looking sprites. Just because the game is 2D does not mean the sprites have to be of 8 bit quality. A good example of this would be games like Guilty Gear, Blazblue, or King of Fighters XIII. Another aesthetic component of this game with be that it will be darker. I believe fighting games are not respected as sometimes they are depicted as too cartoony. For PFE, I want it to be dark, cool, and serious.
The players themselves can choose whoever they like. There will be a total of 5* selectable characters and a few unselectable characters. The unselectible character will either be secret bosses or the boss himself/herself.
As for the programs. These are what I'm planning to use at this stage:
Flash
Game Maker
MUGEN


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