Thursday, January 30, 2014

Exercise #6 - Flowlab IO

January 30th, 2014

Make a simple game with a background, surface and player character based on the startup tutorials in 'flow lab'

General Information:
In class, we got our first taste at game creation on a simple and accessible platform. We used an online web tool called Flowlab. It's a new and very helpful tool for anyone who wants to design a simple and playable online game. It doesn't require any knowledge of programming and is highly customizable. There are some default sprites and objects to start your game from. Each piece you build with is in the shape of a small square.

With Flowlab, users are allowed to create and customize sprites, add and link behaviors, as well as design the background and gameworld. Learning all of this can be done in a short period of time.

Personal Reaction:
I had a great time experimenting with Flowlab. I was happy to find out that there is a program basic enough to be used by a newcomer like me.

It was quite surprising how much time I allowed myself to spend on such a program. Using Flowlab gave me a great deal of inspiration into making games of this kind. It made me feel as if I could make anything as long as I dedicated the proper amount of time and effort into it. 

Through lots of trail and error, I'm very happy that I made something playable out of literally nothing but small pieces.

I don't think this is the last I'll see of Flowlab. I can see myself doing more than just the introductory lesson I've done today. With a little more time and creativity, I feel I can customize the basic sprites given to me and make something that more represents my style and views.

The Game:
Up There

I created a very simple sidescrolling game in Flowlab. I used the default sprites and objects to create a stage. I kept the game world very basic. I didn't design any aspects of the user interface; This is because the UI is for more advanced users. I decided to focus on the basics in the background and gameworld.

The objective of the game is to simply gain the coin at the end of the stage. To get there, the player must be able to jump without falling into the crevices.















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